Stop Jumping

Stop Jumping

Windows
MacOS
Linux

Stop the character from jumping on the next update. Call this from an input event (such as a button 'up' event) to cease applying jump Z-velocity. If this is not called, then jump z-velocity will be applied until JumpMaxHoldTime is reached.

Target is Character

Stop Jumping
Target

Inputs

In
Exec
Target
Character Object Reference

Outputs

Out
Exec
Select Skin
Light
Dark

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