LineTraceByChannel

LineTraceByChannel

Windows
MacOS
Linux

Does a collision trace along the given line and returns the first blocking hit encountered. This trace finds the objects that RESPONDS to the given TraceChannel

Target is Kismet System Library

LineTraceByChannel
Start
X0
Y 0
Z 0
End
X0
Y 0
Z 0
Trace Channel
TraceTypeQuery1
Trace Complex
Actors to Ignore
Draw Debug Type
None
Ignore Self
Trace Color
Trace Hit Color
Draw Time
5.000000
Out Hit
Return Value

Inputs

In
Exec
Start
Vector

Start of line segment.

End
Vector

End of line segment.

Trace Channel
ETraceTypeQuery Enum
Trace Complex
Boolean

True to test against complex collision, false to test against simplified collision.

Actors to Ignore
Array of Actor Object References
Draw Debug Type
EDrawDebugTrace Enum
Ignore Self
Boolean
Trace Color
Linear Color Structure
Trace Hit Color
Linear Color Structure
Draw Time
Float

Outputs

Out
Exec
Out Hit
Hit Result Structure

Properties of the trace hit.

Return Value
Boolean

True if there was a hit, false otherwise.

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