Instanced Static Mesh

Instanced Static Mesh

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Add Instance

Add an instance to this component. Transform is given in local space of this component.

Target is Instanced Static Mesh Component

Add Instance World Space

Add an instance to this component. Transform is given in world space.

Target is Instanced Static Mesh Component

Batch Update Instances Transform

Update the transform for a number of instances.

Target is Instanced Static Mesh Component

Batch Update Instances Transforms

Update the transform for an array of instances.

Target is Instanced Static Mesh Component

Clear Instances

Clear all instances being rendered by this component.

Target is Instanced Static Mesh Component

Get Instance Count

Get the number of instances in this component.

Target is Instanced Static Mesh Component

Get Instance Transform

Get the transform for the instance specified. Instance is returned in local space of this component unless bWorldSpace is set. Returns True on success.

Target is Instanced Static Mesh Component

Get Instances Overlapping Box

Returns the instances with instance bounds overlapping the specified box. The return value is an array of instance indices.

Target is Instanced Static Mesh Component

Get Instances Overlapping Sphere

Returns the instances with instance bounds overlapping the specified sphere. The return value is an array of instance indices.

Target is Instanced Static Mesh Component

Remove Instance

Remove the instance specified. Returns True on success. Note that this will leave the array in order, but may shrink it.

Target is Instanced Static Mesh Component

Remove Instances

Removes all the instances with indices specified in the InstancesToRemove array. Returns true on success.

Target is Hierarchical Instanced Static Mesh Component

Set Cull Distances

Sets the fading start and culling end distances for this component.

Target is Instanced Static Mesh Component

Update Instance Transform

Update the transform for the instance specified.

Target is Instanced Static Mesh Component

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