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Actions
Add Control Point Position |
Add a control point that represents a position. Target is Interp to Movement Component |
Finalise Control Points |
Initialise the control points array. Call after adding control points if they are add after begin play . Target is Interp to Movement Component |
Reset Control Points |
Clear the control points array and set to stopped. Target is Interp to Movement Component |
Restart Movement |
Reset to start. Sets time to zero and direction to 1. Target is Interp to Movement Component |