Editor

Editor

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Actions

Clear Actor Selection Set

Remove all actors from the selection set

Target is Editor Level Library

Create Copy for Undo Buffer

Mark as modified.

Target is Kismet System Library

Get Actor Reference

Attempts to find the actor specified by PathToActor in the current editor world

Target is Editor Level Library

Get Level Viewport Camera Info

Gets information about the camera position for the primary level editor viewport. In non-editor builds, these will be zeroed

Target is Editor Level Library

Get Selected Asset Data

Gets the set of currently selected asset data

Target is Editor Utility Library

Get Selected Assets

Gets the set of currently selected assets

Target is Editor Utility Library

Get Selected Blueprint Classes

Gets the set of currently selected classes

Target is Editor Utility Library

Get Selection Bounds

Get Selection Bounds

Target is Editor Utility Library

Get Selection Set

Get Selection Set

Target is Editor Utility Library

Release Instance Of Asset

Allow startup object to be garbage collected

Target is Editor Utility Subsystem

Rename Asset

Renames an asset (cannot move folders)

Target is Editor Utility Library

Select Nothing

Selects nothing in the editor (another way to clear the selection)

Target is Editor Level Library

Set Actor Selection State

Set the selection state for the selected actor

Target is Editor Level Library

Set Level Viewport Camera Info

Sets information about the camera position for the primary level editor viewport.

Target is Editor Level Library

Spawn and Register Tab

Spawn and Register Tab

Target is Editor Utility Subsystem

Stack Trace

Prints a stack trace to the log, so you can see how a blueprint got to this node

Target is Kismet System Library

Try Run

Try Run

Target is Editor Utility Subsystem

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