Regenerate LOD

Regenerate LOD

Windows
MacOS
Linux

Regenerate LODs of the mesh

Target is Editor Skeletal Mesh Library

Regenerate LOD
Skeletal Mesh
Select Asset
New LODCount
0
Regenerate Even if Imported
Generate Base LOD
Return Value

Inputs

In
Exec
Skeletal Mesh
Skeletal Mesh Object Reference

The mesh that will regenerate LOD

New LODCount
Integer

Set valid value (>0) if you want to change LOD count. Otherwise, it will use the current LOD and regenerate

Regenerate Even if Imported
Boolean

If this is true, it only regenerate even if this LOD was imported before If false, it will regenerate for only previously auto generated ones

Generate Base LOD
Boolean

If this is true and there is some reduction data, the base LOD will be reduce according to the settings

Outputs

Out
Exec
Return Value
Boolean

true if succeed. If mesh reduction is not available this will return false.

Select Skin
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