Eye Tracking

Eye Tracking

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Get Gaze Data

Returns unfied gaze data from the eye tracker. This is a single gaze ray, representing the fusion of both eyes.

Target is Eye Tracker Function Library

Get Stereo Gaze Data

Returns stereo gaze data from the eye tracker. This includes a gaze ray per eye, as well as a fixation point.

Target is Eye Tracker Function Library

Is Eye Tracker Connected

Returns whether or not the eye-tracking hardware is connected and ready to use. It may or may not actually be in use.

Target is Eye Tracker Function Library

Is Stereo Gaze Data Available

Returns whether or not the eye-tracking hardware is connected and ready to use. It may or may not actually be in use.

Target is Eye Tracker Function Library

Set Eye Tracked Player

Specifies player being eye-tracked. This is not necessary for all devices, but is necessary for some to determine viewport properties, etc.

Target is Eye Tracker Function Library

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Magic Leap

Magic Leap

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

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