Force Feedback

Force Feedback

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On this page

Actions

Adjust Attenuation

Modify the attenuation settings of the component

Target is Force Feedback Component

Get Attenuation Settings To Apply

BP Get Attenuation Settings to Apply

Target is Force Feedback Component

Play

Start a feedback effect playing

Target is Force Feedback Component

Set Force Feedback Effect

Set what force feedback effect is played by this component

Target is Force Feedback Component

Set Intensity Multiplier

Set a new intensity multiplier

Target is Force Feedback Component

Spawn Force Feedback at Location

Plays a force feedback effect at the given location. This is a fire and forget effect and does not travel with any actor. Replication is also not handled at this point.

Target is Gameplay Statics

Spawn Force Feedback Attached

Plays a force feedback effect attached to and following the specified component. This is a fire and forget effect. Replication is also not handled at this point.

Target is Gameplay Statics

Stop

Stop playing the feedback effect

Target is Force Feedback Component

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback