Client Play Force Feedback

Client Play Force Feedback

Windows
MacOS
Linux

Play a force feedback pattern on the player's controller

Target is Player Controller

Client Play Force Feedback
Target
Force Feedback Effect
Select Asset
Tag
None
Looping
Ignore Time Dilation
Play While Paused

Inputs

In
Exec
Target
Player Controller Object Reference
Force Feedback Effect
Force Feedback Effect Object Reference

The force feedback pattern to play

Tag
Name

A tag that allows stopping of an effect. If another effect with this Tag is playing, it will be stopped and replaced

Looping
Boolean

Whether the pattern should be played repeatedly or be a single one shot

Ignore Time Dilation
Boolean

Whether the pattern should ignore time dilation

Play While Paused
Boolean

Whether the pattern should continue to play while the game is paused

Outputs

Out
Exec
Select Skin
Light
Dark

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