Play Dynamic Force Feedback

Play Dynamic Force Feedback

Windows
MacOS
Linux

Latent action that controls the playing of force feedback Begins playing when Start is called. Calling Update or Stop if the feedback is not active will have no effect. Completed will execute when Stop is called or the duration ends. When Update is called the Intensity, Duration, and affect values will be updated with the current inputs

Target is Player Controller

Play Dynamic Force Feedback
Start
Update
Stop
Target
Intensity
0.0
Duration
-1
Affects Left Large
Affects Left Small
Affects Right Large
Affects Right Small
Completed

Inputs

Start
Exec
Update
Exec
Stop
Exec
Target
Player Controller Object Reference
Intensity
Float

How strong the feedback should be. Valid values are between 0.0 and 1.0

Duration
Float

How long the feedback should play for. If the value is negative it will play until stopped

Affects Left Large
Boolean

Whether the intensity should be applied to the large left servo

Affects Left Small
Boolean

Whether the intensity should be applied to the small left servo

Affects Right Large
Boolean

Whether the intensity should be applied to the large right servo

Affects Right Small
Boolean

Whether the intensity should be applied to the small right servo

Outputs

Completed
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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