Set View Target with Blend

Set View Target with Blend

Windows
MacOS
Linux

Set the view target blending with variable control

Target is Player Controller

Set View Target with Blend
Target
New View Target
Blend Time
0.000000
Blend Func
VTBlend_Linear
Blend Exp
0.000000
Lock Outgoing

Inputs

In
Exec
Target
Player Controller Object Reference
New View Target
Actor Object Reference

new actor to set as view target

Blend Time
Float

time taken to blend

Blend Func
EViewTargetBlendFunction Enum

Cubic, Linear etc functions for blending

Blend Exp
Float

Exponent, used by certain blend functions to control the shape of the curve.

Lock Outgoing
Boolean

If true, lock outgoing viewtarget to last frame's camera position for the remainder of the blend.

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback