Spawn Actor from Class

Spawn Actor from Class

Windows
MacOS
Linux

Attempts to spawn a new Actor with the specified transform

Spawn Actor from Class
Class
Select Class
Spawn Transform
Collision Handling Override
Undefined
Owner
Return Value

Inputs

In
Exec
Class
Actor Class Reference

Actor Class Reference Class The object class you want to construct

Spawn Transform
Transform

The transform to spawn the Actor with

Collision Handling Override
ESpawnActorCollisionHandlingMethod Enum

Specifies how to handle collisions at the spawn point. If undefined, uses actor class settings.

Owner
Actor Object Reference

Can be left empty; primarily used for replication (bNetUseOwnerRelevancy and bOnlyRelevantToOwner), or visibility (PrimitiveComponent's bOwnerNoSee/bOnlyOwnerSee)

Outputs

Out
Exec
Return Value
Actor Object Reference

Actor Object Reference Return Value The constructed object

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