Game State

Game State

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Get Player Respawn Delay

Returns how much time needs to be spent before a player can respawn

Target is Game State Base

Get Player Start Time

Returns the time that should be used as when a player started

Target is Game State Base

Get Server World Time Seconds

Returns the simulated TimeSeconds on the server, will be synchronized on client and server

Target is Game State Base

Has Begun Play

Returns true if the world has started play (called BeginPlay on actors)

Target is Game State Base

Has Match Started

Returns true if the world has started match (called MatchStarted callbacks)

Target is Game State Base

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