Google VRMotion Controller

Google VRMotion Controller

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Get Controller Mesh

Get the StaticMeshComponent used to represent the controller. Can be used if you desire to modify the controller at runtime

Target is Google VRMotion Controller Component

Get Current Pointer Distance

Get the Current Pointer Distance. Can be used for debugging your scene

Target is Google VRMotion Controller Component

Get Laser

Get the Laser Plane Component. Can be used if you desire to modify the laser at runtime

Target is Google VRLaser Visual Component

Get Laser Material

Get the MaterialInstanceDynamic used to represent the laser material. Can be used if you desire to modify the laser at runtime (i.e. change laser color when pointing at object).

Target is Google VRMotion Controller Component

Get Motion Controller

Get the MotionControllerComponent. This is the MotionControllerComponent being used to position the Controller visuals. Can be used if you desire to attach any additional components As part of your visualization of the controller.

Target is Google VRMotion Controller Component

Get Reticle

Get the MaterialBillboardComponent used to represent the reticle. Can be used if you desire to modify the reticle at runtime

Target is Google VRLaser Visual Component

Set Pointer Distance

Set the distance of the pointer. This will update the distance of the laser and the reticle based upon the min and max distances.

Target is Google VRMotion Controller Component

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