Groom

Groom

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Actions

Create New Groom Binding Asset

Create a new groom binding asset within the contents space of the project. The asset name will be auto generated based on the groom asset name and the skeletal asset name

Target is Groom Blueprint Library

Create New Groom Binding Asset with Path

Create a new groom binding asset within the contents space of the project.

Target is Groom Blueprint Library

Set Binding Asset

Accessor function for changing Groom binding asset from blueprint/sequencer

Target is Groom Component

Set Groom Asset

Accessor function for changing Groom asset from blueprint/sequencer

Target is Groom Component

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