Client Set HUD

Client Set HUD

Windows
MacOS
Linux

Set the client's class of HUD and spawns a new instance of it. If there was already a HUD active, it is destroyed.

Target is Player Controller

Client Set HUD
Target
New HUDClass
Select Class

Inputs

In
Exec
Target
Player Controller Object Reference
New HUDClass
HUD Class Reference

Outputs

Out
Exec

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