Set Input Mode Game And UI

Set Input Mode Game And UI

Windows
MacOS
Linux

Setup an input mode that allows only the UI to respond to user input, and if the UI doesn't handle it player input / player controller gets a chance.

Target is Widget Blueprint Library

Set Input Mode Game And UI
Player Controller
In Widget to Focus
Select Asset
In Mouse Lock Mode
DoNotLock
Hide Cursor During Capture

Inputs

In
Exec
Player Controller
Player Controller Object Reference
In Widget to Focus
Widget Object Reference
In Mouse Lock Mode
EMouseLockMode Enum
Hide Cursor During Capture
Boolean

Outputs

Out
Exec
Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback