Editor Apply Spline

Editor Apply Spline

Windows
MacOS
Linux

Deform landscape using a given spline

Target is Landscape Proxy

Editor Apply Spline
Target
In Spline Component
Start Width
200.000000
End Width
200.000000
Start Side Falloff
200.000000
End Side Falloff
200.000000
Start Roll
0.000000
End Roll
0.000000
Num Subdivisions
20
Raise Heights
Lower Heights
Paint Layer
Select Asset

Inputs

In
Exec
Target
Landscape Proxy Object Reference
In Spline Component
Spline Component Object Reference
Start Width
Float

Width of the spline at the start node, in Spline Component local space

End Width
Float

Width of the spline at the end node, in Spline Component local space

Start Side Falloff
Float

Width of the falloff at either side of the spline at the start node, in Spline Component local space

End Side Falloff
Float

Width of the falloff at either side of the spline at the end node, in Spline Component local space

Start Roll
Float

Roll applied to the spline at the start node, in degrees. 0 is flat

End Roll
Float

Roll applied to the spline at the end node, in degrees. 0 is flat

Num Subdivisions
Integer

Number of triangles to place along the spline when applying it to the landscape. Higher numbers give better results, but setting it too high will be slow and may cause artifacts

Raise Heights
Boolean

Allow the landscape to be raised up to the level of the spline. If both bRaiseHeights and bLowerHeights are false, no height modification of the landscape will be performed

Lower Heights
Boolean

Allow the landscape to be lowered down to the level of the spline. If both bRaiseHeights and bLowerHeights are false, no height modification of the landscape will be performed

Paint Layer
Landscape Layer Info Object Object Reference

LayerInfo to paint, or none to skip painting. The landscape must be configured with the same layer info in one of its layers or this will do nothing!

Outputs

Out
Exec
Select Skin
Light
Dark

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