Editor

Editor

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Actions

Editor Apply Spline

Deform landscape using a given spline

Target is Landscape Proxy

Editor Get Paint Layer Weight at Location

Gets the landscape paint layer weight value at the given position using LandscapeLayerInfo . Returns 0 in case it fails.

Target is Landscape Component

Editor Get Paint Layer Weight by Name at Location

Gets the landscape paint layer weight value at the given position using layer name. Returns 0 in case it fails.

Target is Landscape Component

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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