Layers

Layers

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Add Actor to Layer

Adds the actor to the named layer.

Target is Layers Subsystem

Add Actor to Layers

Adds the provided actor to the named layers.

Target is Layers Subsystem

Add Actors to Layer

Add the actors to the named layer

Target is Layers Subsystem

Add Actors to Layers

Add the actors to the named layers

Target is Layers Subsystem

Add All Layer Names To

Gets all known layers and appends their names to the provide array

Target is Layers Subsystem

Add All Layers To

Gets all known layers and appends them to the provided array

Target is Layers Subsystem

Add Level Layer Information

Aggregates any information regarding layers associated with the level and it contents

Target is Layers Subsystem

Add Selected Actors to Layer

Adds selected actors to the named layer.

Target is Layers Subsystem

Add Selected Actors to Layers

Adds selected actors to the named layers.

Target is Layers Subsystem

Append Actors from Layer

Appends all the actors associated with the specified layer.

Target is Layers Subsystem

Append Actors from Layers

Appends all the actors associated with ANY of the specified layers.

Target is Layers Subsystem

Create Layer

Creates a ULayer Object for the named layer

Target is Layers Subsystem

Delete Layer

Deletes the provided layer, disassociating all actors from them

Target is Layers Subsystem

Delete Layers

Deletes all of the provided layers, disassociating all actors from them

Target is Layers Subsystem

Disassociate Actor from Layers

Disassociates an Actor's layers from the layer system, general used before deleting the Actor

Target is Layers Subsystem

Editor Map Change

Delegate handler for FEditorDelegates::MapChange. It internally calls LayersChanged.Broadcast.

Target is Layers Subsystem

Editor Refresh Layer Browser

Delegate handler for FEditorDelegates::RefreshLayerBrowser. It internally calls UpdateAllActorsVisibility to refresh the actors of each layer.

Target is Layers Subsystem

Get Actors from Layer

Gets all the actors associated with the specified layer. Analog to AppendActorsFromLayer but it returns rather than appends the actors.

Target is Layers Subsystem

Get Actors from Layers

Gets all the actors associated with ANY of the specified layers. Analog to AppendActorsFromLayers but it returns rather than appends the actors.

Target is Layers Subsystem

Get Layer

Gets the ULayer Object of the named layer

Target is Layers Subsystem

Get Selected Actors

Find and return the selected actors.

Target is Layers Subsystem

Get World

Get the current UWorld object.

Target is Layers Subsystem

Initialize New Actor Layers

Synchronizes an newly created Actor's layers with the layer system

Target is Layers Subsystem

Is Actor Valid for Layer

Checks to see if the specified actor is in an appropriate state to interact with layers

Target is Layers Subsystem

Is Layer

Checks whether the ULayer Object of the provided layer name exists.

Target is Layers Subsystem

Make All Layers Visible

Set the visibility of all layers to true

Target is Layers Subsystem

Remove Actor from Layer

Removes an actor from the specified layer.

Target is Layers Subsystem

Remove Actor from Layers

Removes the provided actor from the named layers.

Target is Layers Subsystem

Remove Actors from Layer

Removes the actors from the specified layer.

Target is Layers Subsystem

Remove Actors from Layers

Remove the actors to the named layers

Target is Layers Subsystem

Remove Level Layer Information

Purges any information regarding layers associated with the level and it contents

Target is Layers Subsystem

Remove Selected Actors from Layer

Removes the selected actors from the named layer.

Target is Layers Subsystem

Remove Selected Actors from Layers

Removes selected actors from the named layers.

Target is Layers Subsystem

Rename Layer

Renames the provided originally named layer to the provided new name

Target is Layers Subsystem

Select Actors in Layer

Selects/de-selects actors belonging to the named layer.

Target is Layers Subsystem

Select Actors in Layers

Selects/de-selects actors belonging to the named layers.

Target is Layers Subsystem

Set Layer Visibility

Changes the named layer's visibility to the provided state

Target is Layers Subsystem

Set Layers Visibility

Changes visibility of the named layers to the provided state

Target is Layers Subsystem

Toggle Layer Visibility

Toggles the named layer's visibility

Target is Layers Subsystem

Toggle Layers Visibility

Toggles the visibility of all of the named layers

Target is Layers Subsystem

Try Get Layer

Attempts to get the ULayer Object of the provided layer name.

Target is Layers Subsystem

Update Actor All Views Visibility

Updates per-view visibility for the given actor for all views

Target is Layers Subsystem

Update Actor Visibility

Updates the provided actors visibility in the viewports

Target is Layers Subsystem

Update All Actors Visibility

Updates the visibility of all actors in the viewports

Target is Layers Subsystem

Update All View Visibility

Updates the visibility for all actors for all views.

Target is Layers Subsystem

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