List View Base

List View Base

Windows
MacOS
Linux
On this page

Actions

Get Displayed Entry Widgets

Gets all of the list entry widgets currently being displayed by the list

Target is List View Base

Regenerate All Entries

Full regeneration of all entries in the list. Note that the entry UWidget instances will not be destroyed, but they will be released and re-generated. In other words, entry widgets will not receive Destruct/Construct events. They will receive OnEntryReleased and IUserObjectListEntry implementations will receive OnListItemObjectSet.

Target is List View Base

Request Refresh

Sets the list to refresh on the next tick.

Note that refreshing, from a list perspective, is limited to accounting for discrepancies between items and entries. In other words, it will only release entries that no longer have items and generate entries for new items (or newly visible items).

It does NOT account for changes within existing items - that is up to the item to announce and an entry to listen to as needed. This can be onerous to set up for simple cases, so it's also reasonable (though not ideal) to call RegenerateAllEntries when changes within N list items need to be reflected.

Target is List View Base

Scroll to Bottom

Scroll the entire list down to the bottom-most item

Target is List View Base

Scroll to Top

Scroll the entire list up to the first item

Target is List View Base

Set Scrollbar Visibility

Set Scrollbar Visibility

Target is List View Base

Set Wheel Scroll Multiplier

Set Wheel Scroll Multiplier

Target is List View Base

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback