Magic Leap

Magic Leap

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Get Head Tracking Map Events

Get map events. A developer must be aware of certain events that can occur under degenerative conditions in order to cleanly handle it. The most important event to be aware of is when a map changes. In the case that a new map session begins, or recovery fails, all formerly cached transform and world reconstruction data (raycast, planes, mesh) is invalidated and must be updated.

Target is Magic Leap HMDFunction Library

Get Head Tracking State

Get Head Tracking State

Target is Magic Leap HMDFunction Library

Get Minimum APILevel

Get Minimum APILevel

Target is Magic Leap HMDFunction Library

Get MLSDKVersion

Get MLSDKVersion

Target is Magic Leap HMDFunction Library

Get MLSDKVersion Major

Get MLSDKVersion Major

Target is Magic Leap HMDFunction Library

Get MLSDKVersion Minor

Get MLSDKVersion Minor

Target is Magic Leap HMDFunction Library

Get MLSDKVersion Revision

Get MLSDKVersion Revision

Target is Magic Leap HMDFunction Library

Get Platform APILevel

Get Platform APILevel

Target is Magic Leap HMDFunction Library

Is Running on Magic Leap HMD

Returns true if this code is executing on the ML HMD, false otherwise (e.g. it's executing on PC)

Target is Magic Leap HMDFunction Library

Set App Ready

Notifies lifecycle that the app is ready to run (dismisses the loading logo). Note: This MUST be called if you have checked bManualCallToAppReady in LuminRuntimeSettings. Failure to do so will cause the application to remain in the loading state.

Target is Magic Leap HMDFunction Library

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Performance

Performance

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