## Actions

% (float) |
Modulo (A % B) Target is Kismet Math Library |

Absolute (float) |
Returns the absolute (positive) value of A Target is Kismet Math Library |

Ceil |
Rounds A up towards positive infinity / up to the next integer (e.g., Target is Kismet Math Library |

Ceil to Int64 |
Rounds A up towards positive infinity / up to the next integer (e.g., Target is Kismet Math Library |

Clamp (float) |
Returns Value clamped between A and B (inclusive) Target is Kismet Math Library |

Clamp Angle |
Clamps an arbitrary angle to be between the given angles. Will clamp to nearest boundary. Target is Kismet Math Library |

Division (whole and remainder) |
Returns the number of times Divisor will go into Dividend (i.e., Dividend divided by Divisor), as well as the remainder Target is Kismet Math Library |

Equal (float) |
Returns true if A is exactly equal to B (A == B) Target is Kismet Math Library |

Exp |
Returns exponential(e) to the power A (e^A) Target is Kismet Math Library |

FInterp Ease in Out |
Interpolate between A and B, applying an ease in/out function. Exp controls the degree of the curve. Target is Kismet Math Library |

Fixed Turn |
Returns a new rotation component value Target is Kismet Math Library |

float - float |
Subtraction (A - B) Target is Kismet Math Library |

float > float |
Returns true if A is greater than B (A > B) Target is Kismet Math Library |

float >= float |
Returns true if A is greater than or equal to B (A >= B) Target is Kismet Math Library |

float < float |
Returns true if A is Less than B (A < B) Target is Kismet Math Library |

float <= float |
Returns true if A is Less than or equal to B (A <= B) Target is Kismet Math Library |

float * float |
Multiplication (A * B) Target is Kismet Math Library |

float / float |
Division (A / B) Target is Kismet Math Library |

float + float |
Addition (A + B) Target is Kismet Math Library |

Floor |
Rounds A down towards negative infinity / down to the previous integer (e.g., Target is Kismet Math Library |

Floor to Int64 |
Rounds A down towards negative infinity / down to the previous integer (e.g., Target is Kismet Math Library |

Fraction |
Returns the fractional part of a float. Target is Kismet Math Library |

Hypotenuse |
Returns the hypotenuse of a right-angled triangle given the width and height. Target is Kismet Math Library |

InRange (float) |
Returns true if value is between Min and Max (V >= Min && V <= Max) If InclusiveMin is true, value needs to be equal or larger than Min, else it needs to be larger If InclusiveMax is true, value needs to be smaller or equal than Max, else it needs to be smaller Target is Kismet Math Library |

int * float |
Multiplication (A * B) Target is Kismet Math Library |

Lerp |
Linearly interpolates between A and B based on Alpha (100% of A when Alpha=0 and 100% of B when Alpha=1) Target is Kismet Math Library |

Log |
Returns log of A base B (if B^R == A, returns R) Target is Kismet Math Library |

Loge |
Returns natural log of A (if e^R == A, returns R) Target is Kismet Math Library |

Make Literal Float |
Creates a literal float Target is Kismet System Library |

Make Pulsating Value |
Simple function to create a pulsating scalar value Target is Kismet Math Library |

Map Range Clamped |
Returns Value mapped from one range into another where the Value is clamped to the Input Range. (e.g. 0.5 normalized from the range 0 Target is Kismet Math Library |

Map Range Unclamped |
Returns Value mapped from one range into another. (e.g. 20 normalized from the range 10 Target is Kismet Math Library |

Max (float) |
Returns the maximum value of A and B Target is Kismet Math Library |

Max Of Float Array |
Returns max of all array entries and the index at which it was found. Returns value of 0 and index of -1 if the supplied array is empty. Target is Kismet Math Library |

Min (float) |
Returns the minimum value of A and B Target is Kismet Math Library |

Min Of Float Array |
Returns min of all array entries and the index at which it was found. Returns value of 0 and index of -1 if the supplied array is empty. Target is Kismet Math Library |

Multiply by Pi |
Multiplies the input value by pi. Target is Kismet Math Library |

Nearly Equal (float) |
Returns true if A is nearly equal to B (|A - B| < ErrorTolerance) Target is Kismet Math Library |

Normalize to Range |
Returns Value normalized to the given range. (e.g. 20 normalized to the range 10->50 would result in 0.25) Target is Kismet Math Library |

NotEqual (float) |
Returns true if A does not equal B (A != B) Target is Kismet Math Library |

Power |
Power (Base to the Exp-th power) Target is Kismet Math Library |

Round |
Rounds A to the nearest integer (e.g., Target is Kismet Math Library |

Round to Int64 |
Rounds A to the nearest integer (e.g., Target is Kismet Math Library |

Safe Divide |
This functions returns 0 if B (the denominator) is zero Target is Kismet Math Library |

Select Float |
If bPickA is true, A is returned, otherwise B is Target is Kismet Math Library |

Sign (float) |
Sign (float, returns -1 if A < 0, 0 if A is zero, and +1 if A > 0) Target is Kismet Math Library |

Snap to grid (float) |
Snaps a value to the nearest grid multiple. E.g., Location = 5.1, GridSize = 10.0 : return value = 10.0 If GridSize is 0 Location is returned if GridSize is very small precision issues may occur. Target is Kismet Math Library |

Sqrt |
Returns square root of A Target is Kismet Math Library |

Square |
Returns square of A (A*A) Target is Kismet Math Library |

Truncate |
Rounds A towards zero, truncating the fractional part (e.g., Target is Kismet Math Library |

Truncate (Vector) |
Rounds A to an integer with truncation towards zero for each element in a vector. (e.g. Target is Kismet Math Library |

Truncate to Int64 |
Rounds A towards zero, truncating the fractional part (e.g., Target is Kismet Math Library |