Add Impulse

Add Impulse

Windows
MacOS
Linux

Add impulse to character. Impulses are accumulated each tick and applied together so multiple calls to this function will accumulate. An impulse is an instantaneous force, usually applied once. If you want to continually apply forces each frame, use AddForce(). Note that changing the momentum of characters like this can change the movement mode.

Target is Character Movement Component

Add Impulse
Target
Impulse
X0
Y 0
Z 0
Velocity Change

Inputs

In
Exec
Target
Character Movement Component Object Reference
Impulse
Vector

Impulse to apply.

Velocity Change
Boolean

Whether or not the impulse is relative to mass.

Outputs

Out
Exec

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