Add Impulse at Location

Add Impulse at Location

Windows
MacOS
Linux

Add an impulse to a single rigid body at a specific location.

Target is Primitive Component

Add Impulse at Location
Target
Impulse
X0
Y 0
Z 0
Location
X0
Y 0
Z 0
Bone Name
None

Inputs

In
Exec
Target
Primitive Component Object Reference
Impulse
Vector

Magnitude and direction of impulse to apply.

Location
Vector

Point in world space to apply impulse at.

Bone Name
Name

If a SkeletalMeshComponent, name of bone to apply impulse to. 'None' indicates root body.

Outputs

Out
Exec
Select Skin
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