Draw Material to Render Target

Draw Material to Render Target

Windows
MacOS
Linux

Renders a quad with the material applied to the specified render target. This sets the render target even if it is already set, which is an expensive operation. Use BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget instead if rendering multiple primitives to the same render target.

Target is Kismet Rendering Library

Draw Material to Render Target
Texture Render Target
Select Asset
Material
Select Asset

Inputs

In
Exec
Texture Render Target
Texture Render Target 2D Object Reference
Material
Material Interface Object Reference

Outputs

Out
Exec
Select Skin
Light
Dark

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