Prestream Textures

Prestream Textures

Windows
MacOS
Linux

Tell the streaming system to start loading all textures with all mip-levels.

Target is Mesh Component

Prestream Textures
Target
Seconds
0.0
Prioritize Character Textures
Cinematic Texture Groups
0

Inputs

In
Exec
Target
Mesh Component Object Reference
Seconds
Float

Number of seconds to force all mip-levels to be resident

Prioritize Character Textures
Boolean

Whether character textures should be prioritized for a while by the streaming system

Cinematic Texture Groups
Integer

Bitfield indicating which texture groups that use extra high-resolution mips

Outputs

Out
Exec
Select Skin
Light
Dark

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