Was Recently Rendered

Was Recently Rendered

Windows
MacOS
Linux

Returns true if this actor has been rendered "recently", with a tolerance in seconds to define what "recent" means. e.g.: If a tolerance of 0.1 is used, this function will return true only if the actor was rendered in the last 0.1 seconds of game time.

Target is Actor

Was Recently Rendered
Target
Tolerance
0.200000
Return Value

Inputs

Target
Actor Object Reference
Tolerance
Float

How many seconds ago the actor last render time can be and still count as having been "recently" rendered.

Outputs

Return Value
Boolean

Whether this actor was recently rendered.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback