AttachToActor

AttachToActor

Windows
MacOS
Linux

Attaches the RootComponent of this Actor to the supplied component, optionally at a named socket. It is not valid to call this on components that are not Registered.

Target is Actor

AttachToActor
Target
Parent Actor
Socket Name
None
Location Rule
KeepRelative
Rotation Rule
KeepRelative
Scale Rule
KeepRelative
Weld Simulated Bodies

Inputs

In
Exec
Target
Actor Object Reference
Parent Actor
Actor Object Reference

Actor to attach this actor's RootComponent to

Socket Name
Name

Socket name to attach to, if any

Location Rule
EAttachmentRule Enum

How to handle translation when attaching.

Rotation Rule
EAttachmentRule Enum

How to handle rotation when attaching.

Scale Rule
EAttachmentRule Enum

How to handle scale when attaching.

Weld Simulated Bodies
Boolean

Whether to weld together simulated physics bodies.

Outputs

Out
Exec

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