DetachFromActor

DetachFromActor

Windows
MacOS
Linux

Detaches the RootComponent of this Actor from any SceneComponent it is currently attached to.

Target is Actor

DetachFromActor
Target
Location Rule
KeepRelative
Rotation Rule
KeepRelative
Scale Rule
KeepRelative

Inputs

In
Exec
Target
Actor Object Reference
Location Rule
EDetachmentRule Enum

How to handle translation when detaching.

Rotation Rule
EDetachmentRule Enum

How to handle rotation when detaching.

Scale Rule
EDetachmentRule Enum

How to handle scale when detaching.

Outputs

Out
Exec

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