SetActorRotation

SetActorRotation

Windows
MacOS
Linux

Set the Actor's rotation instantly to the specified rotation.

Target is Actor

SetActorRotation
Target
New Rotation
R 0
P 0
Y0
Teleport Physics
Return Value

Inputs

In
Exec
Target
Actor Object Reference
New Rotation
Rotator

The new rotation for the Actor.

Teleport Physics
Boolean

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts).

Outputs

Out
Exec
Return Value
Boolean

Whether the rotation was successfully set.

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback