This is an overview of the Sculpt painting tool.


The Sculpt tool enables you to raise and lower the height of the Landscape heightmap in the shape of the currently selected brush and falloff.

Using the Sculpt Tool

In this example, the Sculpt tool applies height values to raise or lower the height data for the Landscape. Simply clicking and applying movement over the region you want to paint will adjust the values based on the tool settings used.

Use the following controls to sculpt your Landscape heightmap:



Left Mouse Button

Heightens or increases the heightmap or selected layer's weight.

Shift + Left Mouse Button

Lowers or decreases the heightmap or selected layer's weight.

Tool Settings

Sculpt Tool




Tool Strength

Controls how much effect each brush stroke has. If you're using a pen/tablet with pressure-sensing used, this will affect the strength of the tool.

Use Target Value

Enables a target value that the tools blend toward with each brush stroke.

The brush strength determines the amount of raising or lowering that can happen when using the Sculpting tool.

Select Skin
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback