Mesh Paint Overview

A down-and-dirty quick guide to getting your feet wet with Mesh Paint Mode.


The Mesh Paint tool enables you to paint vertex colors on Static Meshes interactively in the Level Viewport. You can paint multiple instances of a single Mesh with unique color/alpha values, and use that data however you want in your Materials.

Color data can be visualized directly, enabling you to edit multiple Meshes at the same time. Also, using Blend Weights enables you to blend multiple textures using linear interpolation.

Most of the vertex painting features are pretty easy to learn, so if you want to jump right in, here are the basic steps:

The following sections describes the process in more detail, including the various brush settings and how Materials are configured.

Activating Mesh Paint Mode

In order to use the Mesh Paint tool, you need to open the Modes drop-down menu and select the Mesh Paint mode.


This displays the Mesh Paint panel and the Color tab of the Modes toolbar.


Mesh Paint Tab


Mesh Paint Toolbar Color Tab

While the Mesh Paint panel is active you can still perform most common Editor actions, such as camera movement and selection. However certain features are disabled, such as translating objects. The Place Actors panel remains available while the Mesh Paint panel is active.

Selecting another option under the Modes drop-down menu closes the Mesh Paint panel. and opens the new panel


When the Mesh Paint panel is open in the Editor, the perspective Viewport will be in Real Time Mode by default. To change this or other Viewport settings, click the dropdown arrow in the upper left corner of your Viewport. This opens the Viewport Options menu.

Real Time Mode

Select Skin
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback