Behavior Tree Quick Start Guide

Overviews and examples AI

On this page

The Behavior Tree Quick Start Guide walks you through the process of creating a NavMesh, creating an AI Controller, creating a Character that will be controlled by that AI Controller, and creating all the parts necessary for a simple Behavior Tree.


Select Skin

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback