Environment Query System Quick Start Guide

This Quick Start will teach you the basics of using the Environment Query System. In it, you will use Environment Queries to find Actors and Locations, then, using a series of tests, you'll be given the best option. Then, using a Behavior tree, you'll have the AI flee from the Player Pawn (or Pawns) to a hiding spot.

This is a more advanced Quick Start and assumes you are familiar with Blueprints and Behavior Trees.