7. AI Controller Setup

Setup the AI Controller for the EQS Quick Start.

On this page

The setup for this AI Controller is a single Run Behavior Tree node running our RunnerBT Behavior Tree when ever Event BeginPlay is executed.


  1. Double-click the Runner_AI_CON Blueprint in the Content Browser to open it for editing.

  2. In the Event Graph, have Event BeginPlay execute a Run Behavior Tree node using the RunnerBT as the BTAsset:


Select Skin

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback