Environment Query System Quick Start Guide

This Quick Start Guide covers creating a Behavior Tree that uses multiple Run EQS Query nodes to find a place to hide from the player character.

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This Quick Start will teach you the basics of using the Environment Query System. In it, you will use Environment Queries to find Actors and Locations, then, using a series of tests, you'll be given the best option. Then, using a Behavior tree, you'll have the AI flee from the Player Pawn (or Pawns) to a hiding spot.

This is a more advanced Quick Start and assumes you are familiar with Blueprints and Behavior Trees .


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