The EventGraph of a Level Blueprint contains a node graph that uses events and function calls to perform actions in response
to gameplay events. This is used to handle events for the level as a whole and to add functionality for specific instances of
Actors and Blueprints within the world.
In either case, an EventGraph is used by adding one or more events to act as entry points and then connecting Function
Calls, Flow Control nodes, and Variables to perform the desired actions.