Animation Events

Events called by the animation system to initialize and update the Animation Blueprint.

Windows
MacOS
Linux

Various events are called by the animation system to initialize and update the Animation Blueprint. These can be placed in the Event Graph to implement or override functionality.

Blueprint Initialize Animation

The Blueprint Initialize Animation event is executed once when the Animation Blueprint instance is created to perform initialization operations.

Initialize Anim Event

Pin

Description

Output Pins

Exec (Blank)

Fired once each frame when the BlueprintInitializeAnimation() event is executed in code.

Blueprint Update Animation

The Blueprint Update Animation event is executed every frame allowing the Animation Blueprint to perform calculations and updates to any values it needs. This event is the entry point into the update loop of the EventGraph. The amount of time elapsed since the last update is available from the DeltaTimeX pin so time-dependent interpolations or incremental updates can be performed.

Update Anim Event

Pin

Description

Output Pins

Exec (Blank)

Fired once each frame when the BlueprintUpdateAnimation() event is executed in code.

Delta Time X

Outputs the amount of time since the last execution cycle.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback