Fast Path Methods
In order for your Animation Blueprints to use Fast Path, ensure that they either:
Access Member Variables Directly
Below we are using Fast Path by directly accessing and reading the value of our boolean variable to determine our pose.
In the next example, we are not using Fast Path as we are performing logic to determine if the boolean variable is equal to true.
Access Negated Boolean Member Variables
Below we are using Fast Path by reading the value of the negated boolean to determine our pose.
In the next example, we are not using Fast Path as we are performing logic to determine if the boolean variable is not equal to true.
Access Members of a Nested Struct
Below we break our rotator variable to directly access our Pitch and Yaw variables to feed our Aim Offset.
Access Members Using "Break Struct" Nodes
Below we use a Break Struct node to break our rotator variable into XYZ values to feed our Aim Offset.
Some Break Struct nodes like Break Transform will not currently use Fast Path as they perform conversions internally rather than simply copying data.