Skeletal Mesh Animation System

System for deforming skeletal meshes based on keyframed animation data and morph targets.

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The animation system in Unreal Engine 4 (UE4) is comprised of several Animation Tools and Editors which mixes skeletal-based deformation of meshes with morph-based vertex deformation to allow for complex animation. This system can be used to make basic player movement appear much more realistic by playing and blending between canned Animation Sequences, create customized special moves such as scaling ledges and walls using Anim Montages, apply damage effects or facial expressions through Morph Targets, directly control the transformations of bones using Skeletal Controls, or create logic based State Machines that determine which animation a character should use in a given situation.

Starting Out

Asset Types

Tools

Features

Guides

Using Sub Anim Instances 4.14 Using Layered Animations 4.14 Animation Blueprint Override 4.14 Editing Animation Layers 4.14 Creating an Aim Offset 4.14 Locomotion Based Blending 4.16 Copy a Pose from another Skeletal Mesh 4.20 Creating Dynamic Animations 4.12 Control Rig Animation Blueprint Node 4.21

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