Minimizing Source Control Contention
When a workflow includes package files that each contain several Assets, source-control contention can be an issue. A workflow that instead supports and encourages creating many individual Asset files means that each Asset can be checked out individually. This reduces source-control contention and bottlenecks in workflow.
Additionally, sync time in content management systems is faster with individual Asset files than with packages containing multiple Assets, because a change to a single Asset requires only one file update.
In Unreal Editor, Assets are stored in .uasset files, each of which typically contains only a single Asset. Each Asset reference contains a directory-style path that uniquely identifies any Asset in the game.
Assets are created (or imported) in the Content Browser. For information about creating Assets, see Asset Creation. For information about working with the Content Browser, see Content Browser.