Create a New Project

This page describes how to create a new project in Unreal Engine.

Windows
MacOS
Linux

When you launch Unreal Engine (UE4), the Unreal Project Browser automatically displays.

Select a Category and Template

  1. Under New Project Categories, select the development category that best matches your industry. In the example below, Games is selected. You can also select Film, Television, and Live Events; Architecture, Engineering, and Construction (AEC); or Automotive, Product Design, and Manufacturing (APM).

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  2. Select a template for your project, then click Next. The Project Settings page displays.

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    The templates shown are for the Games category. For other industries, the following templates are available:

    • Film, Television and Live Events

    Film, TV and Live Events Templates

    • Automotive, Product Design, and Manufacturing

    APM Templates

    • Architecture, Engineering, and Construction

    AEC Templates

Select Project Settings

  1. On the Project Settings page, you can choose the quality/performance level, target platform, whether to include Starter Content, and more.

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  2. First, click the Blueprint dropdown. Select either Blueprint, or C++. Choose Blueprint if you want to build your project in the Unreal Editor, and use the Blueprint Visual Scripting system to create interactions and behavior. Choose C++ if you want to build your project by programming with C++ in Visual Studio.

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  3. Next, click the Maximum Quality dropdown. If you are developing your project to be viewed on a computer or game console, choose Maximum Quality. If you are developing your project to be viewed on a mobile device, choose Scalable 3D or 2D.

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  4. Next, click the Desktop/Console dropdown. If you are developing your project to be viewed on a mobile device, choose Mobile/Tablet. Otherwise, leave it set to Desktop/Console.

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  5. Next, click the With Starter Content dropdown. If you have your own assets and do not need the Starter Content, choose No Starter Content. If you would like some basic assets to start with, choose With Starter Content.

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  6. Next, locate the Raytracing Disabled dropdown. If your project needs to be viewed with real-time raytracing, choose Raytracing Enabled. If not, leave it set to Raytracing Disabled.

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  7. Finally, choose where you want to store your project, and give your project a name. Click Create Project to finish.

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Welcome to the new Unreal Engine 4 Documentation site!

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