Blueprint Spline Component Property Reference

Contains a reference of all properties available in the editor for Blueprint Spline Components.

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This page contains a reference listing of properties available on Blueprint Spline Components. The properties displayed will be slightly different if the Blueprint Spline Component is selected in the Blueprint Editor, is a Root Component, or if the component is selected in the Level Editor.

Properties

Transform

TransformCatRef.png

Property

Description

Location

The location of the Actor or Component in World Space or Relative to its parent.

Rotation

The rotation of the Actor or Component in World Space or Relative to its parent.

Scale

The Scale of the Actor or Component in World Space or Relative to its parent.

Sockets

SocketsCatRef.png

Property

Description

Parent Socket

When this component is the Child of a Skeletal Mesh Component (or Static Mesh Component with a Socket), you can specify a Socket or Joint to attach this component to.

Spline

BPS_SplineCatRef.png

Property

Description

Duration

Override Construction Script

Input Spline Points to Construction Script

Draw Debug

Closed Loop

Default Up Vector

Advanced

BPS_SplineCatRefAdv.png

Property

Description

Reparam Steps Per Segment

Stationary Endpoints

Editor

BPS_EditorCatRef.png

Property

Description

Editor Unselected Spline Segment Color

Color of an unselected spline component segment in the editor.

Editor Selected Spline Segment Color

Color of a selected spline component segment in the editor.

Should Visualize Scale

Whether or not scale visualization should be displayed in the editor.

Scale Visualization Width

Width of the spline when scale visualization is enabled in the editor.

Selected Points

BPS_SelectedPointsRef.png

Property

Description

Input Key

This is the index of the selected Curve Point on the curve.

Position

This is the location of the selected Curve Point in local space.

Arrive Tangent

This is the vector that defines the tangent of the curve as it approaches the selected Curve Point.

Leave Tangent

This is the vector that defines the tangent of the curve as it departs the selected Curve Point.

Rotation

Rotation can be applied to a Curve Point to modify its tangents. This value is applied separately from the tangents, so both can be modified to create the desired results.

Scale

Scale can be applied to a Curve Point to modify its tangents. This value is applied separately from the tangents, so both can be modified to create the desired results.

Type

Defines the type of curve at the selected Curve Point.

Type

Description

Linear

From the selected Curve Point to the next, the curve will be straight. This affects the tangent coming into the selected Curve Point as well as the tanget departing the next.

Curve

Default value. The locations of the Curve Points (before and after the selected one) define the tangents of the selected Curve Point.

Constant

Like Linear but doesn't affect the tangent coming into the selected Curve Point as well as the tanget departing the next.

CurveClamped

Like Curve but it clamps the tangents of the curve.

CurveCustomTangent

If you adjust any tangent on a Curve Point, it is set to this value.

Tags

TagsCatRef.png

Property

Description

Component Tags

Activation

ActivationCatRef.png

Property

Description

Auto Activate

Events

EventsCatRef.png

Property

Description

On Component Hit

On Component Begin Overlap

On Component End Overlap

On Component Wake

On Component Sleep

On Begin Cursor Over

On End Cursor Over

On Clicked

On Released

On Input Touch Begin

On Input Touch End

On Input Touch Enter

On Input Touch Leave

Physics Volume Changed

Delegate that will be called when PhysicsVolume has been changed.

Tags
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