The Class Defaults tab contains information about the Blueprint's default settings and properties, and about any variables the Blueprint contains. You can modify these settings to suit your needs.
The Class Defaults tab contains the following sections:
Lists any variables and their values if you do not specify a different category than Default when you create them. Note that you must compile the Blueprint in order to display its variables on the Class Defaults tab.
Contains information about properties related to how (and whether) an Actor based on the Blueprint is rendered in the game.
Contains information about properties that dictate how your Actor behaves in a networked game, such as its network priority and relevancy to other clients.
Contains information about how Actors based on this Blueprint respond to input.
Contains information about Actors based on this Blueprint, such as whether they can be damaged. Note that for Level Blueprints, only the Tags properties are relevant in this section.
If you create custom categories for variables, the Class Defaults tab will display those categories too, after the Blueprint is compiled.