Debug Panel

Panel that provides a list of all debug tools currently in use for the Blueprint.

Windows
MacOS
Linux
On this page

The Debug panel provides a list of all debug tools currently in use for the Blueprint, such as Breakpoints and Watch Values. During Play-In-Editor, it also provides access to the Execution Trace, showing you each node execution taking place within a given Blueprint.

For more information on debugging Blueprints, please see Blueprint Debugging.

Interface

The interface for the Debug panel changed depending on whether or not you are playing or simulating in the Editor.

When not playing or simulating:

DebugNotSim.png

When not playing, the Debug panel lists off any watch values and breakpoints within your current Blueprint.

When playing or simulating:

DebugPanel.png

When playing or simulating the Debug panel shows debug info, as well as the Execution Trace, which shows how long each node is taking to execute.

Tags

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback