7. On Your Own!

Add even more to your launchpad, and read more about Blueprints.

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Using what you have learned over the course of this Quick Start guide, try to do the following:

  • Play a sound when your Character is launched using an Audio Component .

  • Create a variable to store your Launch Velocity, and expose it so you can set it on each copy in the level.

  • Add a Particle System Component to your Blueprint and use one of the Particle Systems from the Starter Content.

  • Add an Arrow Component and use its rotation to define the direction to launch the character.

  • Using Timelines , add some animation to the Box Mesh to represent it launching the character.

For more information on Blueprints Visual Scripting, see the Blueprints Visual Scripting page.

As for specifics covered in this quick start:


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