Real-Time Compositing with Composure

In Composure, a graphics utility plugin available with Unreal Engine, we’ve added a new set of tools to make compositing a lot easier.

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In Composure, a graphics utility plugin available with Unreal Engine, we’ve added a new set of tools to make compositing a lot easier.

Compositing is the act of combining visual elements from different sources into a single image. In the visual effects industry, compositing a single frame is usually an offline process and can take some time. With compositing built into the engine, users can easily visualize green-screened scenes combined with CG in real-time. This is especially helpful for previsualization, which enables directors to get a sense of what the final scene will look like, or for offline compositors to use as a guide. Compositing will run both in-editor and in-game.

Getting Started

Reference

Welcome to the new Unreal Engine 4 Documentation site!

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