Asset Creation

Explanation of where various assets will be created - within Unreal Editor or externally - along with links to FBX pipeline documentation.

Windows
MacOS
Linux

Editor-Created Content Vs. Imported Content

Not all of the content you need for your game is intended to be created within the Editor. Most of your artistic assets will be created externally, using such tools as 3ds Max, Maya, Photoshop, ZBrush, and others. Below is a very general breakdown of the types of assets that will be created in the Editor versus those that will be created externally.

Asset Creation Locations

Created in Unreal Editor

Created Using External Application

  • Game Levels

  • Materials

  • Particle Systems

  • Cinematic Sequences

  • Blueprint Scripts

  • AI Navigation Meshes

  • Precalculated Light Maps

  • Level Lights

  • Static Meshes

  • Skeletal Meshes

  • Skeletal Animation

  • Textures

  • Sounds (WAVs)

  • IES Light Profiles

  • NVIDIA APEX files (APB and APX)

External Asset Creation

Below are some links to creating external assets for Unreal Engine 4.

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