1.4 - Preparing Meshes for Import

Learn how to prepare meshes for your Unreal Engine 4 project.

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If you have your own meshes to import, this section is for you.

Mesh Preparation

Choose Your 3D Art Tool

Autodesk Maya

Autodesk 3ds Max

The UE4 FBX import pipeline uses FBX 2018. Using a different version during export may result in incompatibilities.

  1. Select the mesh(es) to be exported in the viewport.

    maya_export_1.png

  2. In the File menu, choose Export Selection (or Export All if you want to export everything in the scene regardless of selection).

    maya_export_2.png

  3. In the Export dialog box: Choose the Content folder inside your UE4 Project (1) Enter a name for the file and set it to FBX Export (2) Set your Export Options (3) Click Export All (4)

    maya_export_3.png

    The settings in the Geometry category above are the most basic requirements for exporting Static Meshes to Unreal Engine 4.

  4. Browse to the Content folder of your Project. You will see that your FBX file has been added.

    maya_export_4.png

  5. If you have the UE4 Editor open (or next time you run it) you will be prompted with an FBX Import Options dialog, click Import or Import All.

    ImportDialog_Windows.png

    ImportDialog_Mac.png

    You can leave the default options for importing. Refer to FBX Import Options Reference for more information on each option.

  6. Your asset has now been imported and you can drag-and-drop it from the Content Browser into your level.

    max_export_7.png

    In the example above (as part of our Import Options), we imported Materials and Textures.

  1. Select the mesh(es) to be exported in the viewport.

    max_export_1.png

  2. In the File menu, choose Export Selected (or Export if you want to export everything in the scene regardless of selection).

    max_export_2.png

  3. Choose the Content folder inside your UE4 Project (1) and a name for the FBX file (2) then click the max_save_button.jpg button.

    max_export_3.jpg

  4. Set your options in the FBX Export dialog, then click the max_ok_button.jpg button to create the FBX file containing the mesh(es).

    max_export_4.png

    The settings in the Geometry category above are the most basic requirements for exporting Static Meshes to Unreal Engine 4.

  5. Browse to the Content folder of your Project. You will see that your FBX file has been added.

    Maya_Export_Windows.png

    Maya_Export_Mac.png

  6. If you have the UE4 Editor open (or next time you run it) you will be prompted with an FBX Import Options dialog, click Import or Import All.

    ImportDialog_Windows.png

    ImportDialog_Mac.png

    You can leave the default options for importing. Refer to FBX Import Options Reference for more information on each option.

  7. Your asset has now been imported and you can drag-and-drop it from the Content Browser into your level.

    max_export_7.png

    In the example above (as part of our Import Options), we imported Materials and Textures.

Well done! You've learned how to prepare meshes for import into UE4.

Click here if you want to learn more about the FBX content pipeline. .

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